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Dòng 15: | Dòng 15: | ||
Source: http://www.dualshockers.com/2016/08/26/touhou-interview-creator-zun-talks-past-present-and-future-of-his-touhou-project/ <br /> | Source: http://www.dualshockers.com/2016/08/26/touhou-interview-creator-zun-talks-past-present-and-future-of-his-touhou-project/ <br /> | ||
Translation by Another Oni<br /> | Translation by Another Oni<br /> | ||
This is a fresh translation, so it will contain a lot of mistakes. Feel free to edit it. I open it for everyone '''except | This is a fresh translation, so it will contain a lot of mistakes. Feel free to edit it. I open it for everyone '''except''' a certain fanbase.<br /> | ||
Azario Lopez: When you started to make games in the mid-90’s, the danmaku genre was not well known, why did you choose this field as apposed to the easier field of just working in the game industry?<br /> | Azario Lopez: When you started to make games in the mid-90’s, the danmaku genre was not well known, why did you choose this field as apposed to the easier field of just working in the game industry?<br /> |